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Online1,897 playersLaunch: Jun 14, 2026

Interlude-online

Summer 2026×1

InterludeGvEL2J (Java)Europe

GvE server L2 Interlude on Unity client: Dark vs Light factions, launching June 13, 2026.

0 reviews1votes

Server Information

Status9d
Opening dateJun 14, 2026 · 00:00
Profile updatedJune 15, 2026
ChronicleInterlude
Gameplay typeGvE
Emulator coreL2J (Java)
LanguagesRussian, English
Region (audience)Europe
Donation modelModerate Donations
Websiteinterlude-online.com
Social links

Rates

x1 = vanilla speed
Experience (XP)x1
Skill Points (SP)x1
Item Dropx1
Adenax1

Online analytics

Current1,897
Peak 24h2,702
Avg 7d2,192
Peak 30d2,964

Last 24 hours

Server Features

Gameplay systems & policies

Convenience

GM Shop
NPC Buffer
Global Gatekeeper
Offline Trade
Auto Potions
Auto Loot
Auto Fishing
Modern Client

Progression

Auto Farm
Premium Account
Unique Classes
Custom Zones
Staged Content
Clan Divisions

Rewards & Events

Daily Events
Weekly Olympiad
Vote Rewards
Referral Rewards
In-game Donations

Integrity

Anti-Bot Protection
No Wipe Policy
No MP Potions

About Interlude-online

Interlude-online is a faction-based PvP (GvE) server running on Interlude chronicles with a custom Unity client. The world is divided into two factions — Dark (Gludio) and Light (Dion) — locked in constant conflict over forts, castles, and key map locations. The server targets a European audience, supports Russian and English, and is scheduled to launch on June 13, 2026.

Gameplay revolves around non-stop PvP: daily castle sieges in event format, a weekly fort tournament with an auction for the "ruling clan" title (results every Sunday at 18:00 MSK), and a daily Olympiad with weekly hero status awarded to the top player of each class. Characters start at level 60, up to 31 sub-classes are available, buffs are permanent and do not reset on death, and an NPC Buffer eliminates the need to manually seek support.

Character progression is tied to a faction order system with 6 influence levels — the first level unlocks the Noblesse quest. Epic bosses (Antharas, Baium, Queen Ant) drop Epic Stone to upgrade gear marks to M4, while raid bosses drop Raid Stone for the M3 stage. Mana potions are banned inside epic boss lairs, adding extra tactical weight to those encounters. Dynamic rates apply to shop prices, experience, and event rewards.

Gameplay style

The server starts at level 60, skipping lengthy low-level grinding and dropping players straight into faction warfare. Buffs last indefinitely and do not reset on death; the NPC Buffer and unlimited buff slots give complete freedom in character builds. Up to 31 sub-classes are available, and new custom skills have been designed with balance and class diversity in mind.

PvP content goes well beyond the open world: a betting arena, mini-battles in 4v4, 5v5, and 10v10 formats, plus CTF, Domination, Tower Defence, caravan escort, and attacks on enemy faction cities. Fort sieges conclude with a clan auction, and the weekly tournament wraps up every Sunday at 18:00 MSK. The faction order system with 6 influence levels governs access to the Noblesse quest and further progression. Dynamic rates regulate experience, shop prices, and event rewards.

Who it's for

Interlude-online is aimed at PvP players who want constant faction conflict without lengthy grinding. The server suits experienced Lineage 2 players who value deep clan mechanics, sieges, and Olympiad, as well as those who want to jump straight into combat content thanks to the level 60 start and NPC Buffer. Support for both Russian and English makes it accessible to a EU audience.

Highlights

  • Custom Unity client, over 5 years in development
  • Dark (Gludio) vs Light (Dion) factions with sieges and tournaments
  • Daily Olympiad and weekly hero status awarded per class
  • Up to 31 sub-classes and permanent buffs that don't reset on death
  • Weekly fort tournament with clan auction — results every Sunday at 18:00 MSK

What makes Interlude-online unique

Unique selling points

  • Custom Unity client built specifically for GvE gameplay
  • Faction-based GvE concept with over 10 years of development history
  • Mana potions banned in epic boss lairs — tactical PvP with no shortcuts
  • M3→M4 progression through Raid Stone and Epic Stone dropped by bosses

Best for

  • Players who prefer faction PvP in a GvE style
  • Clans focused on fort and castle sieges
  • Interlude fans looking for a modern client
  • Players who value daily Olympiad and hero status

Competitive advantage

Interlude-online runs on a custom Unity client developed over more than 5 years specifically for the GvE format — a rarity among Interlude chronicle servers. The faction system featuring fort auctions, daily sieges, Sunday tournaments, and a 6-level order creates a structured competitive cycle that classic servers simply don't offer.

Editorial Verdict

Pros

  • Custom Unity client — modern visuals and controls
  • Daily Olympiad and weekly heroes for every class
  • Up to 31 sub-classes and permanent buffs that never reset
  • Rich PvP content: arena, mini-battles, CTF, Tower Defence, sieges
  • Level 60 start — jump straight into combat content

Cons

  • Donation model is moderate, but its exact impact on balance has not been disclosed
  • Brand-new server — launching June 2026, track record and stability are unproven
  • Mana potion ban at epic bosses may not appeal to players used to classic mechanics

Donation policy

Moderate Donations

This server uses a moderate donation model. Items available for purchase are limited to cosmetics, convenience features, or minor bonuses that do not significantly alter the competitive balance. Core gameplay remains fair for free-to-play players.

Screenshots

Videos

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PvP on the Interlude-online server

PvP on the Interlude-online server

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Frequently asked questions

Common questions about Interlude-online, answered by the editorial team.

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